BlackICE Scripting

class

BulletCollisionEvaluator

  • 6 properties
  • 7 functions

Extends game.projectile.ScriptCollisionEvaluator game.projectile.CollisionEvaluator IScriptable ISerializable

Properties

PropertyTypeOffset
userWeakHandle<game.Object>0x0 scripted
hasStoppedbool0x10 scripted
stoppedPositionVector40x20 scripted
weaponParamsgame.projectile.WeaponParams0x30 scripted
isExplodingBulletbool0xF0 scripted
isSmartBulletbool0xF1 scripted

Functions

  • void SetIsExplodingBullet(bool isExplodingBullet) RTTI
  • void SetIsSmartBullet(bool isSmartBullet) RTTI
  • void SetWeaponParams(game.projectile.WeaponParams paramss) RTTI
  • void SetUser(WeakHandle<game.Object> user) RTTI
  • bool HasReportedStopped() RTTI
  • Vector4 GetStoppedPosition() RTTI
  • game.projectile.OnCollisionAction EvaluateCollision(game.projectile.OnCollisionAction defaultOnCollisionAction, game.projectile.CollisionEvaluatorParams paramss) overrideRTTI