class
CasinoChipsInventoryCallback
- 2 properties
- 1 function
Extends game.InventoryScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
casinoTableGameController | WeakHandle<CasinoTableGameController> | 0x0 | scripted |
slot | CasinoTableSlot | 0x10 | scripted |
Functions
void OnItemQuantityChanged(game.ItemID item, int diff, uint total, bool flaggedAsSilent)overrideRTTIre.Hooks.PlaceVoid( "CasinoChipsInventoryCallback", "OnItemQuantityChanged;ItemIDInt32Uint32Bool", (CasinoChipsInventoryCallback_OnItemQuantityChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CasinoChipsInventoryCallback_OnItemQuantityChanged( CasinoChipsInventoryCallback self, game.ItemID item, int diff, uint total, bool flaggedAsSilent );