class
CeaselessLeadAmmoEffector
- 1 property
- 4 functions
Extends game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
percentToRefund | float | 0x0 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "CeaselessLeadAmmoEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (CeaselessLeadAmmoEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CeaselessLeadAmmoEffector_Initialize( CeaselessLeadAmmoEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ActionOn(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "CeaselessLeadAmmoEffector", "ActionOn;GameObject", (CeaselessLeadAmmoEffector_ActionOn x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CeaselessLeadAmmoEffector_ActionOn( CeaselessLeadAmmoEffector self, game.Object? owner );void RepeatedAction(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "CeaselessLeadAmmoEffector", "RepeatedAction;GameObject", (CeaselessLeadAmmoEffector_RepeatedAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CeaselessLeadAmmoEffector_RepeatedAction( CeaselessLeadAmmoEffector self, game.Object? owner );void ProcessAction(game.Object owner)RTTIre.Hooks.PlaceVoid( "CeaselessLeadAmmoEffector", "ProcessAction;GameObject", (CeaselessLeadAmmoEffector_ProcessAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CeaselessLeadAmmoEffector_ProcessAction( CeaselessLeadAmmoEffector self, game.Object? owner );