class
ChaosWeaponDamageTypeEffector
- 1 property
- 2 functions
Extends ChaosWeaponCustomEffector game.Effector IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
damageTypeModGroups | TDBID[] | 0x30 | scripted |
Functions
void Initialize(TDBID record, ScriptGameInstance game, TDBID parentRecord)overrideRTTIre.Hooks.PlaceVoid( "ChaosWeaponDamageTypeEffector", "Initialize;TweakDBIDGameInstanceTweakDBID", (ChaosWeaponDamageTypeEffector_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChaosWeaponDamageTypeEffector_Initialize( ChaosWeaponDamageTypeEffector self, TDBID record, ScriptGameInstance game, TDBID parentRecord );void ProcessEffector(game.Object owner)overrideRTTIre.Hooks.PlaceVoid( "ChaosWeaponDamageTypeEffector", "ProcessEffector;GameObject", (ChaosWeaponDamageTypeEffector_ProcessEffector x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChaosWeaponDamageTypeEffector_ProcessEffector( ChaosWeaponDamageTypeEffector self, game.Object? owner );