class
CheckCurrentStatusEffect
- 2 properties
- 1 function
Extends AIStatusEffectCondition AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
statusEffectTypeToCompare | game.data.StatusEffectType | 0x0 | scripted |
statusEffectTagToCompare | CName | 0x8 | scripted |
Functions
AIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CheckCurrentStatusEffect", "Check;ScriptExecutionContext", (CheckCurrentStatusEffect_Check x) => { return re.Hooks.CallOriginal<re.msgpack.AIbehaviorConditionOutcomes>(); } ); [Msgpack.Gen] public readonly partial record struct CheckCurrentStatusEffect_Check( CheckCurrentStatusEffect self, AIbehaviorScriptExecutionContext context );