class
AIStatusEffectCondition
- 0 properties
- 1 function
- 6 derived classes
Extends AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Derived
CheckAllStatusEffect, CheckCurrentStatusEffect, CheckCurrentWoundedState, CheckStatusEffect, CheckStatusEffectState, CheckWoundedStatusEffectState
Properties
None.
Functions
game.IBlackboard? GetShootingBlackboard(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "AIStatusEffectCondition", "GetShootingBlackboard;ScriptExecutionContext", (AIStatusEffectCondition_GetShootingBlackboard x) => { return re.Hooks.CallOriginal<re.msgpack.game.IBlackboard>(); } ); [Msgpack.Gen] public readonly partial record struct AIStatusEffectCondition_GetShootingBlackboard( AIStatusEffectCondition self, AIbehaviorScriptExecutionContext context );