class
CheckHighLevelState
- 1 property
- 1 function
Extends AINPCHighLevelStateCheck AINPCStateCheck AIbehaviorconditionScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
state | game.data.NPCHighLevelState | 0x10 | scripted |
Functions
game.data.NPCHighLevelState GetStateToCheck()overrideRTTIre.Hooks.Place( "CheckHighLevelState", "GetStateToCheck;", (CheckHighLevelState_GetStateToCheck x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCHighLevelState>(); } ); [Msgpack.Gen] public readonly partial record struct CheckHighLevelState_GetStateToCheck( CheckHighLevelState self );