AINPCHighLevelStateCheck class
AINPCHighLevelStateCheck
Inheritance
Base: AINPCStateCheck
Derived
CheckHighLevelState, InAlertedHighLevelState, InCombatHighLevelState, InDeadHighLevelState, InRelaxedHighLevelState, InStealthHighLevelState, InUnconsciousHighLevelState
Properties
| Property | Type | |
|---|---|---|
blackboard | WeakHandle<game.IBlackboard> | scripted |
Functions
game.data.NPCHighLevelState GetStateToCheck()RTTIvoid Activate(AIbehaviorScriptExecutionContext context)overrideRTTIAIbehaviorConditionOutcomes Check(AIbehaviorScriptExecutionContext context)overrideRTTI