BlackICE Scripting

class

CombatDecisions

  • 0 properties
  • 2 functions

Extends VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool ToExitingCombat(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToSceneExitingCombat(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI