class
CombatGadgetChargeDecisions
- 0 properties
- 4 functions
Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToCombatGadgetChargedThrow(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetChargeDecisions", "ToCombatGadgetChargedThrow;StateContextStateGameScriptInterface", (CombatGadgetChargeDecisions_ToCombatGadgetChargedThrow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetChargeDecisions_ToCombatGadgetChargedThrow( CombatGadgetChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCombatGadgetWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetChargeDecisions", "ToCombatGadgetWaitForUnequip;StateContextStateGameScriptInterface", (CombatGadgetChargeDecisions_ToCombatGadgetWaitForUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetChargeDecisions_ToCombatGadgetWaitForUnequip( CombatGadgetChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCombatGadgetUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetChargeDecisions", "ToCombatGadgetUnequip;StateContextStateGameScriptInterface", (CombatGadgetChargeDecisions_ToCombatGadgetUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetChargeDecisions_ToCombatGadgetUnequip( CombatGadgetChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCombatGadgetEquip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetChargeDecisions", "ToCombatGadgetEquip;StateContextStateGameScriptInterface", (CombatGadgetChargeDecisions_ToCombatGadgetEquip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetChargeDecisions_ToCombatGadgetEquip( CombatGadgetChargeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );