class
CombatGadgetChargedThrowDecisions
- 0 properties
- 1 function
Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToCombatGadgetWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetChargedThrowDecisions", "ToCombatGadgetWaitForUnequip;StateContextStateGameScriptInterface", (CombatGadgetChargedThrowDecisions_ToCombatGadgetWaitForUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetChargedThrowDecisions_ToCombatGadgetWaitForUnequip( CombatGadgetChargedThrowDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );