class
CombatGadgetChargedThrowEvents
- 3 properties
- 2 functions
Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
grenadeThrown | bool | 0x0 | scripted |
localAimForward | Vector4 | 0x10 | scripted |
localAimPosition | Vector4 | 0x20 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CombatGadgetChargedThrowEvents", "OnEnter;StateContextStateGameScriptInterface", (CombatGadgetChargedThrowEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetChargedThrowEvents_OnEnter( CombatGadgetChargedThrowEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CombatGadgetChargedThrowEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (CombatGadgetChargedThrowEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetChargedThrowEvents_OnUpdate( CombatGadgetChargedThrowEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );