class
CombatGadgetEquipDecisions
- 0 properties
- 4 functions
Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToCombatGadgetQuickThrow(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetEquipDecisions", "ToCombatGadgetQuickThrow;StateContextStateGameScriptInterface", (CombatGadgetEquipDecisions_ToCombatGadgetQuickThrow x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetEquipDecisions_ToCombatGadgetQuickThrow( CombatGadgetEquipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCombatGadgetCharge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetEquipDecisions", "ToCombatGadgetCharge;StateContextStateGameScriptInterface", (CombatGadgetEquipDecisions_ToCombatGadgetCharge x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetEquipDecisions_ToCombatGadgetCharge( CombatGadgetEquipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCombatGadgetWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetEquipDecisions", "ToCombatGadgetWaitForUnequip;StateContextStateGameScriptInterface", (CombatGadgetEquipDecisions_ToCombatGadgetWaitForUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetEquipDecisions_ToCombatGadgetWaitForUnequip( CombatGadgetEquipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCombatGadgetUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetEquipDecisions", "ToCombatGadgetUnequip;StateContextStateGameScriptInterface", (CombatGadgetEquipDecisions_ToCombatGadgetUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetEquipDecisions_ToCombatGadgetUnequip( CombatGadgetEquipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );