BlackICE Scripting

class

CombatGadgetEquipDecisions

  • 0 properties
  • 4 functions

Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool ToCombatGadgetQuickThrow(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToCombatGadgetCharge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToCombatGadgetWaitForUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • bool ToCombatGadgetUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface) RTTI