class
CombatGadgetQuickThrowEvents
- 2 properties
- 3 functions
Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
grenadeThrown | bool | 0x0 | scripted |
eventt | bool | 0x1 | scripted |
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CombatGadgetQuickThrowEvents", "OnEnter;StateContextStateGameScriptInterface", (CombatGadgetQuickThrowEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetQuickThrowEvents_OnEnter( CombatGadgetQuickThrowEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnUpdate(float timeDelta, game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CombatGadgetQuickThrowEvents", "OnUpdate;FloatStateContextStateGameScriptInterface", (CombatGadgetQuickThrowEvents_OnUpdate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetQuickThrowEvents_OnUpdate( CombatGadgetQuickThrowEvents self, float timeDelta, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CombatGadgetQuickThrowEvents", "OnExit;StateContextStateGameScriptInterface", (CombatGadgetQuickThrowEvents_OnExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetQuickThrowEvents_OnExit( CombatGadgetQuickThrowEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );