CombatGadgetStartDecisions class
CombatGadgetStartDecisions
Inheritance
Base: DefaultTransition
Derived
None.
Properties
None.
Functions
bool ToCombatGadgetInactive(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIbool ToCombatGadgetUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTI