class
CombatGadgetWaitForUnequipDecisions
- 0 properties
- 1 function
Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool ToCombatGadgetUnequip(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CombatGadgetWaitForUnequipDecisions", "ToCombatGadgetUnequip;StateContextStateGameScriptInterface", (CombatGadgetWaitForUnequipDecisions_ToCombatGadgetUnequip x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetWaitForUnequipDecisions_ToCombatGadgetUnequip( CombatGadgetWaitForUnequipDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );