class
CombatGadgetWaitForUnequipEvents
- 0 properties
- 2 functions
Extends CombatGadgetTransitions DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CombatGadgetWaitForUnequipEvents", "OnEnter;StateContextStateGameScriptInterface", (CombatGadgetWaitForUnequipEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetWaitForUnequipEvents_OnEnter( CombatGadgetWaitForUnequipEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );void OnForcedExit(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CombatGadgetWaitForUnequipEvents", "OnForcedExit;StateContextStateGameScriptInterface", (CombatGadgetWaitForUnequipEvents_OnForcedExit x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CombatGadgetWaitForUnequipEvents_OnForcedExit( CombatGadgetWaitForUnequipEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );