class
CombatState
- 0 properties
- 1 function
Extends ChangeHighLevelStateAbstract AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
None.
Functions
game.data.NPCHighLevelState GetDesiredHighLevelState(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.Place( "CombatState", "GetDesiredHighLevelState;ScriptExecutionContext", (CombatState_GetDesiredHighLevelState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCHighLevelState>(); } ); [Msgpack.Gen] public readonly partial record struct CombatState_GetDesiredHighLevelState( CombatState self, AIbehaviorScriptExecutionContext context );