class
ChangeHighLevelStateAbstract
- 0 properties
- 5 functions
- 7 derived classes
Extends AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Derived
AlertedState, CombatState, DeadState, HighLevelStateMapping, RelaxedState, StealthState, UnconsciousState
Properties
None.
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ChangeHighLevelStateAbstract", "Activate;ScriptExecutionContext", (ChangeHighLevelStateAbstract_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChangeHighLevelStateAbstract_Activate( ChangeHighLevelStateAbstract self, AIbehaviorScriptExecutionContext context );void Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "ChangeHighLevelStateAbstract", "Deactivate;ScriptExecutionContext", (ChangeHighLevelStateAbstract_Deactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChangeHighLevelStateAbstract_Deactivate( ChangeHighLevelStateAbstract self, AIbehaviorScriptExecutionContext context );game.data.NPCHighLevelState GetDesiredHighLevelState(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.Place( "ChangeHighLevelStateAbstract", "GetDesiredHighLevelState;ScriptExecutionContext", (ChangeHighLevelStateAbstract_GetDesiredHighLevelState x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.NPCHighLevelState>(); } ); [Msgpack.Gen] public readonly partial record struct ChangeHighLevelStateAbstract_GetDesiredHighLevelState( ChangeHighLevelStateAbstract self, AIbehaviorScriptExecutionContext context );void OnActivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "ChangeHighLevelStateAbstract", "OnActivate;ScriptExecutionContext", (ChangeHighLevelStateAbstract_OnActivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChangeHighLevelStateAbstract_OnActivate( ChangeHighLevelStateAbstract self, AIbehaviorScriptExecutionContext context );void OnDeactivate(AIbehaviorScriptExecutionContext context)RTTIre.Hooks.PlaceVoid( "ChangeHighLevelStateAbstract", "OnDeactivate;ScriptExecutionContext", (ChangeHighLevelStateAbstract_OnDeactivate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ChangeHighLevelStateAbstract_OnDeactivate( ChangeHighLevelStateAbstract self, AIbehaviorScriptExecutionContext context );