ChangeHighLevelStateAbstract class
ChangeHighLevelStateAbstract
Inheritance
Base: AIbehaviortaskScript
Derived
AlertedState, CombatState, DeadState, HighLevelStateMapping, RelaxedState, StealthState, UnconsciousState
Properties
None.
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIvoid Deactivate(AIbehaviorScriptExecutionContext context)overrideRTTIgame.data.NPCHighLevelState GetDesiredHighLevelState(AIbehaviorScriptExecutionContext context)RTTIvoid OnActivate(AIbehaviorScriptExecutionContext context)RTTIvoid OnDeactivate(AIbehaviorScriptExecutionContext context)RTTI