class
ConsecutiveHitsPrereqCondition
- 6 properties
- 3 functions
Extends BaseHitPrereqCondition IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
timeOut | float | 0x8 | scripted |
consecutiveHitsRequired | int | 0xC | scripted |
uniqueTarget | bool | 0x10 | scripted |
consecutiveHits | int | 0x14 | scripted |
lastTargetID | ent.EntityID | 0x18 | scripted |
lastHitTime | float | 0x20 | scripted |
Functions
void SetData(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "ConsecutiveHitsPrereqCondition", "SetData;TweakDBID", (ConsecutiveHitsPrereqCondition_SetData x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConsecutiveHitsPrereqCondition_SetData( ConsecutiveHitsPrereqCondition self, TDBID recordID );bool Evaluate(game.events.HitEvent hitEvent)overrideRTTIre.Hooks.Place( "ConsecutiveHitsPrereqCondition", "Evaluate;gameHitEvent", (ConsecutiveHitsPrereqCondition_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ConsecutiveHitsPrereqCondition_Evaluate( ConsecutiveHitsPrereqCondition self, game.events.HitEvent? hitEvent );void OnMissTriggered(game.events.MissEvent missEvent)overrideRTTIre.Hooks.PlaceVoid( "ConsecutiveHitsPrereqCondition", "OnMissTriggered;gameMissEvent", (ConsecutiveHitsPrereqCondition_OnMissTriggered x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ConsecutiveHitsPrereqCondition_OnMissTriggered( ConsecutiveHitsPrereqCondition self, game.events.MissEvent? missEvent );