BlackICE Scripting

class

ConsumableTransitions

  • 0 properties
  • 9 functions
  • 6 derived classes

Extends DefaultTransition game.stateMachine.Functor IScriptable ISerializable

Properties

None.

Functions

  • bool IsUsingFluffConsumable(game.stateMachine.StateContextScript stateContext) RTTI
  • void ChangeConsumableAnimFeature(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface, bool newState) RTTI
  • void SetItemInLeftHand(game.stateMachine.GameScriptInterface scriptInterface, bool newState) RTTI
  • float GetConsumableCastPoint(game.ItemID consumableItem) RTTI
  • float GetConsumableCycleDuration(game.ItemID consumableItem) RTTI
  • float GetConsumableInitBlendDuration(game.ItemID consumableItem) RTTI
  • float GetConsumableRemovePoint(game.ItemID consumableItem) RTTI
  • void ForceUnequipEvent(game.stateMachine.GameScriptInterface scriptInterface) RTTI
  • void SetLeftHandAnimationAnimFeature(game.stateMachine.GameScriptInterface scriptInterface, bool newState) RTTI