class
CoverActionEventsTransition
- 0 properties
- 2 functions
- 2 derived classes
Extends CoverActionTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Derived
Properties
None.
Functions
void SetCoverStateAnimFeature(game.stateMachine.GameScriptInterface scriptInterface, int newState)RTTIre.Hooks.PlaceVoid( "CoverActionEventsTransition", "SetCoverStateAnimFeature;StateGameScriptInterfaceInt32", (CoverActionEventsTransition_SetCoverStateAnimFeature x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CoverActionEventsTransition_SetCoverStateAnimFeature( CoverActionEventsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, int newState );void SetCoverActionStateBlacboardVal(game.stateMachine.GameScriptInterface scriptInterface, int newVal)RTTIre.Hooks.PlaceVoid( "CoverActionEventsTransition", "SetCoverActionStateBlacboardVal;StateGameScriptInterfaceInt32", (CoverActionEventsTransition_SetCoverActionStateBlacboardVal x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CoverActionEventsTransition_SetCoverActionStateBlacboardVal( CoverActionEventsTransition self, game.stateMachine.GameScriptInterface? scriptInterface, int newVal );