class
InactiveCoverEvents
- 0 properties
- 1 function
Extends CoverActionEventsTransition CoverActionTransition LocomotionTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnEnter(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "InactiveCoverEvents", "OnEnter;StateContextStateGameScriptInterface", (InactiveCoverEvents_OnEnter x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InactiveCoverEvents_OnEnter( InactiveCoverEvents self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );