class
CraftingSystemInventoryCallback
- 1 property
- 1 function
Extends game.InventoryScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
player | WeakHandle<PlayerPuppet> | 0x0 | scripted |
Functions
void OnItemAdded(game.ItemID item, WeakHandle<game.ItemData> itemData, bool flaggedAsSilent)overrideRTTIre.Hooks.PlaceVoid( "CraftingSystemInventoryCallback", "OnItemAdded;ItemIDgameItemDataBool", (CraftingSystemInventoryCallback_OnItemAdded x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CraftingSystemInventoryCallback_OnItemAdded( CraftingSystemInventoryCallback self, game.ItemID item, WeakHandle<game.ItemData> itemData, bool flaggedAsSilent );