class
CrosshairGameController_BlackwallForce
- 6 properties
- 2 functions
Extends CrosshairGameController_Smart_Rifl game.ui.CrosshairBaseGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
lastSmartParams | game.smartGun.UIParameters? | 0x468 | scripted |
smartGunData | game.smartGun.UIParameters? | 0x478 | scripted |
targetList | game.smartGun.UITargetParameters[] | 0x488 | scripted |
targetData | game.smartGun.UITargetParameters | 0x498 | scripted |
numOfTargets | int | 0x4C8 | scripted |
owner | WeakHandle<game.Object> | 0x4D0 | scripted |
Functions
bool OnInputActivatedToUploadBlackwallEvent(InputActivatedToUploadBlackwallEvent evt)RTTIre.Hooks.Place( "CrosshairGameController_BlackwallForce", "OnInputActivatedToUploadBlackwallEvent", (CrosshairGameController_BlackwallForce_OnInputActivatedToUploadBlackwallEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_BlackwallForce_OnInputActivatedToUploadBlackwallEvent( CrosshairGameController_BlackwallForce self, InputActivatedToUploadBlackwallEvent? evt );bool OnForceKillNPCEvent(ForceBlackwallKillNPCSEvent evt)RTTIre.Hooks.Place( "CrosshairGameController_BlackwallForce", "OnForceKillNPCEvent", (CrosshairGameController_BlackwallForce_OnForceKillNPCEvent x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CrosshairGameController_BlackwallForce_OnForceKillNPCEvent( CrosshairGameController_BlackwallForce self, ForceBlackwallKillNPCSEvent? evt );