BlackICE Scripting

CrosshairGameController_Smart_Rifl class

CrosshairGameController_Smart_Rifl

Inheritance

Base: game.ui.CrosshairBaseGameController

Derived

CrosshairGameController_BlackwallForce, CrosshairGameController_Hercules

Properties

PropertyType
txtAccuracyink.TextWidgetReference scripted
txtTargetsCountink.TextWidgetReference scripted
txtFluffStatusink.TextWidgetReference scripted
leftPartink.ImageWidgetReference scripted
rightPartink.ImageWidgetReference scripted
leftPartExtraink.ImageWidgetReference scripted
rightPartExtraink.ImageWidgetReference scripted
offsetLeftRightfloat scripted
offsetLeftRightExtrafloat scripted
latchVerticalfloat scripted
topPartink.ImageWidgetReference scripted
bottomPartink.ImageWidgetReference scripted
horiPartink.WidgetReference scripted
vertPartink.WidgetReference scripted
targetWidgetLibraryNameCName scripted
targetsPullSizeint scripted
targetColorChangeink.WidgetReference scripted
targetingFrameink.WidgetReference scripted
reticleFrameink.WidgetReference scripted
bufferFrameink.WidgetReference scripted
targetHolderink.CompoundWidgetReference scripted
lockHolderink.CompoundWidgetReference scripted
reloadIndicatorink.CompoundWidgetReference scripted
reloadIndicatorInvink.CompoundWidgetReference scripted
smartLinkDotink.CompoundWidgetReference scripted
smartLinkFrameink.CompoundWidgetReference scripted
smartLinkFluffink.CompoundWidgetReference scripted
smartLinkFirmwareOnlineink.CompoundWidgetReference scripted
smartLinkFirmwareOfflineink.CompoundWidgetReference scripted
hasSmartLinkbool scripted
weaponBlackboardWeakHandle<game.IBlackboard> scripted
weaponParamsListenerIdred.CallbackObject? scripted
smartDatagame.smartGun.UIParameters? scripted
targetsPoolWeakHandle<ink.Widget>[] scripted
targetsWeakHandle<ink.Widget>[] scripted
isBlockedbool scripted
isAimDownSightsbool scripted
bufferedSpreadVector2 scripted
reloadAnimationProxyink.anim.Proxy? scripted
prevTargetedEntityIDsent.EntityID[] scripted
currTargetedEntityIDsent.EntityID[] scripted
numLockedTargetsint scripted
playerDevelopmentDataWeakHandle<PlayerDevelopmentData> scripted

Functions