BlackICE Scripting

class

CrosshairGameController_NoWeapon

  • 19 properties
  • 11 functions

Extends game.ui.CrosshairBaseGameController game.ui.WidgetGameController world.ui.IWidgetGameController ink.IWidgetController IScriptable ISerializable

Properties

PropertyTypeOffset
AimDownSightContainerink.CompoundWidgetReference0x158 scripted
ZoomMovingContainerink.CompoundWidgetReference0x170 scripted
ZoomNumberink.TextWidgetReference0x188 scripted
ZoomNumberRink.TextWidgetReference0x1A0 scripted
DistanceImageRulerink.ImageWidgetReference0x1B8 scripted
ZoomMoveBracketLink.ImageWidgetReference0x1D0 scripted
ZoomMoveBracketRink.ImageWidgetReference0x1E8 scripted
ZoomLevelStringstring0x200 scripted
PlayerSMBBWeakHandle<game.IBlackboard>0x220 scripted
ZoomLevelBBIDred.CallbackObject?0x230 scripted
sceneTierBlackboardIdred.CallbackObject?0x240 scripted
sceneTiergame.PSMHighLevel0x250 scripted
zoomUpAnimink.anim.Proxy?0x258 scripted
animLockOnink.anim.Proxy?0x268 scripted
zoomDownAnimink.anim.Proxy?0x278 scripted
animLockOffink.anim.Proxy?0x288 scripted
zoomShowAnimink.anim.Proxy?0x298 scripted
zoomHideAnimink.anim.Proxy?0x2A8 scripted
argZoomBufferedfloat0x2B8 scripted

Functions

  • bool OnPlayerAttach(game.Object playerPuppet) overrideRTTI
  • bool OnPlayerDetach(game.Object playerPuppet) overrideRTTI
  • ink.anim.Proxy? GetIntroAnimation(bool firstEquip) overrideRTTI
  • ink.anim.Proxy? GetOutroAnimation() overrideRTTI
  • void OnState_HipFire() overrideRTTI
  • void OnState_Aim() overrideRTTI
  • void OnState_Sprint() overrideRTTI
  • void OnState_Scanning() overrideRTTI
  • void OnState_Safe() overrideRTTI
  • bool OnZoomLevel(float argZoom) RTTI
  • bool OnPSMSceneTierChanged(int value) RTTI