class
CurrencyUpdateCallback
- 3 properties
- 1 function
Extends game.InventoryScriptCallback IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
playerStatsUIHolder | WeakHandle<PlayerStatsUIHolder> | 0x0 | scripted |
transactionSystem | WeakHandle<game.TransactionSystem> | 0x10 | scripted |
player | WeakHandle<PlayerPuppet> | 0x20 | scripted |
Functions
void OnItemQuantityChanged(game.ItemID item, int diff, uint total, bool flaggedAsSilent)overrideRTTIre.Hooks.PlaceVoid( "CurrencyUpdateCallback", "OnItemQuantityChanged;ItemIDInt32Uint32Bool", (CurrencyUpdateCallback_OnItemQuantityChanged x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CurrencyUpdateCallback_OnItemQuantityChanged( CurrencyUpdateCallback self, game.ItemID item, int diff, uint total, bool flaggedAsSilent );