class
CycleTriggerModeDecisions
- 0 properties
- 4 functions
Extends WeaponTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
void OnAttach(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.PlaceVoid( "CycleTriggerModeDecisions", "OnAttach;StateContextStateGameScriptInterface", (CycleTriggerModeDecisions_OnAttach x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct CycleTriggerModeDecisions_OnAttach( CycleTriggerModeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CycleTriggerModeDecisions", "EnterCondition;StateContextStateGameScriptInterface", (CycleTriggerModeDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CycleTriggerModeDecisions_EnterCondition( CycleTriggerModeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToReady(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CycleTriggerModeDecisions", "ToReady;StateContextStateGameScriptInterface", (CycleTriggerModeDecisions_ToReady x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CycleTriggerModeDecisions_ToReady( CycleTriggerModeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToCharge(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "CycleTriggerModeDecisions", "ToCharge;StateContextStateGameScriptInterface", (CycleTriggerModeDecisions_ToCharge x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct CycleTriggerModeDecisions_ToCharge( CycleTriggerModeDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );