class
DEBUG_DamageInputReceiver
- 1 property
- 1 function
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
player | WeakHandle<PlayerPuppet> | 0x0 | scripted |
Functions
bool OnAction(game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer)RTTIre.Hooks.Place( "DEBUG_DamageInputReceiver", "OnAction", (DEBUG_DamageInputReceiver_OnAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DEBUG_DamageInputReceiver_OnAction( DEBUG_DamageInputReceiver self, game.input.ScriptListenerAction action, game.input.ScriptListenerActionConsumer consumer );