DamageDigitsGameController class
DamageDigitsGameController
Inheritance
Base: game.ui.ProjectedHUDGameController
Derived
None.
Properties
| Property | Type | |
|---|---|---|
maxVisible | int | scripted |
maxAccumulatedVisible | int | scripted |
realOwner | WeakHandle<game.Object> | scripted |
digitsQueue | ink.ScriptFIFOQueue? | scripted |
individualControllerArray | WeakHandle<DamageDigitLogicController>[] | scripted |
accumulatedControllerArray | AccumulatedDamageDigitsNode[] | scripted |
showDigitsIndividual | bool | scripted |
showDigitsAccumulated | bool | scripted |
damageDigitsStickingMode | game.ui.DamageDigitsStickingMode | scripted |
spawnedDigits | int | scripted |
damageListBlackboardId | red.CallbackObject? | scripted |
damageDigitsModeBlackboardId | red.CallbackObject? | scripted |
damageDigitsStickingModeBlackboardId | red.CallbackObject? | scripted |
Functions
bool OnInitialize()RTTIbool OnUninitialize()RTTIbool OnPlayerAttach(game.Object player)RTTIbool OnVehicleTirePuncturedEvent(vehicle.VehicleTirePuncturedEvent evt)RTTIvoid CreateDigitsQueue()RTTIbool OnDamageDigitSpawned(ink.Widget widget, IScriptable userData)RTTIvoid RegisterDigitsToQueue()RTTIbool OnAccumulatedDamageDigitSpawned(ink.Widget widget, IScriptable userData)RTTIvoid CreateAccumulatedDamageDigitsArray()RTTIbool ShowDamageFloater(game.ui.DamageInfo damageInfo)RTTIbool IsDamageOverTime(game.ui.DamageInfo damageInfo)RTTIbool IsCriticalHit(game.ui.DamageInfo damageInfo)RTTIbool OnDamageAdded(string value)RTTIbool OnDamageDigitsModeChanged(string value)RTTIbool OnDigitsStickingModeChanged(string value)RTTIvoid UpdateDamageDigitsStickingMode()RTTIbool OnHideDigit(WeakHandle<ink.Widget> digitWidget)RTTIbool OnHideAccumulatedDigit(WeakHandle<ink.Widget> digitWidget)RTTI