class
DelayedEhxautionSoundClue
- 2 properties
- 2 functions
Extends game.DelaySystemScriptedDelayCallbackWrapper IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
puppet | WeakHandle<game.Object> | 0x0 | scripted |
audioEventName | CName | 0x10 | scripted |
Functions
void Call()overrideRTTIre.Hooks.PlaceVoid( "DelayedEhxautionSoundClue", "Call;", (DelayedEhxautionSoundClue_Call x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DelayedEhxautionSoundClue_Call( DelayedEhxautionSoundClue self );static DelayedEhxautionSoundClue? Create(game.Object puppet, CName audioEventName)staticRTTI globalre.Hooks.Place( "DelayedEhxautionSoundClue", "DelayedEhxautionSoundClue::Create;GameObjectCName", (DelayedEhxautionSoundClue_Create x) => { return re.Hooks.CallOriginal<re.msgpack.DelayedEhxautionSoundClue>(); } ); [Msgpack.Gen] public readonly partial record struct DelayedEhxautionSoundClue_Create( game.Object? puppet, CName audioEventName );