class
DelayedSmartGunUISoundClue
- 2 properties
- 2 functions
Extends game.DelaySystemScriptedDelayCallbackWrapper IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
puppet | WeakHandle<game.Object> | 0x0 | scripted |
audioEventName | CName | 0x10 | scripted |
Functions
void Call()overrideRTTIre.Hooks.PlaceVoid( "DelayedSmartGunUISoundClue", "Call;", (DelayedSmartGunUISoundClue_Call x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DelayedSmartGunUISoundClue_Call( DelayedSmartGunUISoundClue self );static DelayedSmartGunUISoundClue? Create(game.Object puppet, CName audioEventName)staticRTTI globalre.Hooks.Place( "DelayedSmartGunUISoundClue", "DelayedSmartGunUISoundClue::Create;GameObjectCName", (DelayedSmartGunUISoundClue_Create x) => { return re.Hooks.CallOriginal<re.msgpack.DelayedSmartGunUISoundClue>(); } ); [Msgpack.Gen] public readonly partial record struct DelayedSmartGunUISoundClue_Create( game.Object? puppet, CName audioEventName );