class
DestroyWeakspot
- 3 properties
- 2 functions
Extends AIActionHelperTask AIbehaviortaskScript AIbehaviorScriptBase IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
weakspotIndex | int | 0x48 | scripted |
weakspotComponent | game.WeakspotComponent? | 0x50 | scripted |
weakspotArray | WeakHandle<game.WeakspotObject>[] | 0x60 | scripted |
Functions
void Activate(AIbehaviorScriptExecutionContext context)overrideRTTIre.Hooks.PlaceVoid( "DestroyWeakspot", "Activate;ScriptExecutionContext", (DestroyWeakspot_Activate x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DestroyWeakspot_Activate( DestroyWeakspot self, AIbehaviorScriptExecutionContext context );void DestroyWeakspot(AIbehaviorScriptExecutionContext context, WeakHandle<game.WeakspotObject>[] weakspots, int index)RTTIre.Hooks.PlaceVoid( "DestroyWeakspot", "DestroyWeakspot;ScriptExecutionContextscript_ref<array<WeakspotObject>>Int32", (DestroyWeakspot_DestroyWeakspot x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DestroyWeakspot_DestroyWeakspot( DestroyWeakspot self, AIbehaviorScriptExecutionContext context, WeakHandle<game.WeakspotObject>[] weakspots, int index );