class game
WeakspotComponent
game.WeakspotComponent
- 1 property
- 1 function
Extends ent.IComponent IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
defaultPhysicalDestructionProperties | game.WeakspotPhysicalDestructionProperties | 0xA0 |
Functions
void GetWeakspots(out WeakHandle<game.WeakspotObject>[] outWeakspots)RTTIre.Hooks.PlaceVoid( "gameWeakspotComponent", "GetWeakspots", (WeakspotComponent_GetWeakspots x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct WeakspotComponent_GetWeakspots( game.WeakspotComponent self, WeakHandle<game.WeakspotObject>[] outWeakspots );