class
DestructibleMasterLightControllerPS
- 0 properties
- 5 functions
Extends DestructibleMasterDeviceControllerPS MasterControllerPS ScriptableDeviceComponentPS SharedGameplayPS game.DeviceComponentPS game.ComponentPS game.PersistentState IScriptable ISerializable
Properties
None.
Functions
bool OnInstantiated()overrideRTTIre.Hooks.Place( "DestructibleMasterLightControllerPS", "OnInstantiated", (DestructibleMasterLightControllerPS_OnInstantiated x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DestructibleMasterLightControllerPS_OnInstantiated( DestructibleMasterLightControllerPS self );void GameAttached()overrideRTTIre.Hooks.PlaceVoid( "DestructibleMasterLightControllerPS", "GameAttached;", (DestructibleMasterLightControllerPS_GameAttached x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DestructibleMasterLightControllerPS_GameAttached( DestructibleMasterLightControllerPS self );bool GetActions(out game.device.Action[] actions, game.GetActionsContext context)overrideRTTIre.Hooks.Place( "DestructibleMasterLightControllerPS", "GetActions;array<DeviceAction>GetActionsContext", (DestructibleMasterLightControllerPS_GetActions x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DestructibleMasterLightControllerPS_GetActions( DestructibleMasterLightControllerPS self, game.device.Action[] actions, game.GetActionsContext context );void InitializeCLS()RTTIre.Hooks.PlaceVoid( "DestructibleMasterLightControllerPS", "InitializeCLS;", (DestructibleMasterLightControllerPS_InitializeCLS x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DestructibleMasterLightControllerPS_InitializeCLS( DestructibleMasterLightControllerPS self );void UpdateStateOnCLS(EDeviceStatus state)RTTIre.Hooks.PlaceVoid( "DestructibleMasterLightControllerPS", "UpdateStateOnCLS;EDeviceStatus", (DestructibleMasterLightControllerPS_UpdateStateOnCLS x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DestructibleMasterLightControllerPS_UpdateStateOnCLS( DestructibleMasterLightControllerPS self, EDeviceStatus state );