class
DoorOpeningToken
- 0 properties
- 5 functions
Extends ActionBool ScriptableDeviceAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void SetProperties()RTTIre.Hooks.PlaceVoid( "DoorOpeningToken", "SetProperties;", (DoorOpeningToken_SetProperties x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct DoorOpeningToken_SetProperties( DoorOpeningToken self );string GetTweakDBChoiceRecord()overrideRTTIre.Hooks.Place( "DoorOpeningToken", "GetTweakDBChoiceRecord;", (DoorOpeningToken_GetTweakDBChoiceRecord x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct DoorOpeningToken_GetTweakDBChoiceRecord( DoorOpeningToken self );static bool IsDefaultConditionMet(DoorControllerPS device, game.GetActionsContext context)staticRTTI globalre.Hooks.Place( "DoorOpeningToken", "DoorOpeningToken::IsDefaultConditionMet;DoorControllerPSscript_ref<GetActionsContext>", (DoorOpeningToken_IsDefaultConditionMet x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DoorOpeningToken_IsDefaultConditionMet( DoorControllerPS? device, game.GetActionsContext context );static bool IsAvailable(DoorControllerPS device)staticRTTI globalre.Hooks.Place( "DoorOpeningToken", "DoorOpeningToken::IsAvailable;DoorControllerPS", (DoorOpeningToken_IsAvailable x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DoorOpeningToken_IsAvailable( DoorControllerPS? device );static bool IsClearanceValid(game.device.Clearance clearance)staticoverrideRTTI globalre.Hooks.Place( "DoorOpeningToken", "DoorOpeningToken::IsClearanceValid;Clearance", (DoorOpeningToken_IsClearanceValid x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DoorOpeningToken_IsClearanceValid( game.device.Clearance? clearance );