BlackICE Scripting

class

DpadWheelItemController

  • 25 properties
  • 9 functions

Extends ink.WidgetLogicController ink.IWidgetLogicController IScriptable ISerializable

Properties

PropertyTypeOffset
selectorWrapperink.WidgetReference0x0 scripted
iconink.ImageWidgetReference0x18 scripted
displayWrapperink.WidgetReference0x30 scripted
itemWrapperink.WidgetReference0x48 scripted
arrowsink.WidgetReference0x60 scripted
abilityIconink.ImageWidgetReference0x78 scripted
quickHackIconink.ImageWidgetReference0x90 scripted
highlight02ink.ImageWidgetReference0xA8 scripted
highlight03ink.ImageWidgetReference0xC0 scripted
highlight04ink.ImageWidgetReference0xD8 scripted
highlight05ink.ImageWidgetReference0xF0 scripted
highlight06ink.ImageWidgetReference0x108 scripted
highlight07ink.ImageWidgetReference0x120 scripted
highlight08ink.ImageWidgetReference0x138 scripted
textDistfloat0x150 scripted
weaponTextDistfloat0x154 scripted
dataQuickSlotCommand0x158 scripted
rootWeakHandle<ink.Widget>0x280 scripted
itemWeakHandle<InventoryItemDisplay>0x290 scripted
itemWidgetWeakHandle<ink.Widget>0x2A0 scripted
InventoryDataManagerInventoryDataManagerV2?0x2B0 scripted
highlightink.ImageWidgetReference0x2C0 scripted
itemDatagame.InventoryItemData0x2D8 scripted
abilityDataAbilityData0x538 scripted
quickHackWheelDefIconCName0x5F0 scripted

Functions

  • bool OnInitialize() RTTI
  • void SetupData(QuickSlotCommand data, float rotation, int numOfWheelItems, InventoryDataManagerV2 inventoryManager, bool isLeft) RTTI
  • void SetIcon(float rotation) RTTI
  • void SetHighlight(int numOfWheelItems) RTTI
  • void SetHover(bool isHover) RTTI
  • void AddAbility(AbilityData abilityData) RTTI
  • QuickSlotCommand GetData() RTTI
  • game.InventoryItemData GetItemData() RTTI
  • AbilityData GetAbilityData() RTTI