class
DriveDecisions
- 0 properties
- 4 functions
Extends VehicleTransition DefaultTransition game.stateMachine.Functor IScriptable ISerializable
Properties
None.
Functions
bool EnterCondition(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DriveDecisions", "EnterCondition;StateContextStateGameScriptInterface", (DriveDecisions_EnterCondition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DriveDecisions_EnterCondition( DriveDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToDriverCombatFirearms(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DriveDecisions", "ToDriverCombatFirearms;StateContextStateGameScriptInterface", (DriveDecisions_ToDriverCombatFirearms x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DriveDecisions_ToDriverCombatFirearms( DriveDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToDriverCombatMountedWeapons(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DriveDecisions", "ToDriverCombatMountedWeapons;StateContextStateGameScriptInterface", (DriveDecisions_ToDriverCombatMountedWeapons x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DriveDecisions_ToDriverCombatMountedWeapons( DriveDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );bool ToSwitchSeats(game.stateMachine.StateContextScript stateContext, game.stateMachine.GameScriptInterface scriptInterface)RTTIre.Hooks.Place( "DriveDecisions", "ToSwitchSeats;StateContextStateGameScriptInterface", (DriveDecisions_ToSwitchSeats x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct DriveDecisions_ToSwitchSeats( DriveDecisions self, game.stateMachine.StateContextScript? stateContext, game.stateMachine.GameScriptInterface? scriptInterface );