class
EMP
- 0 properties
- 2 functions
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EMP", "Process;EffectScriptContextEffectExecutionScriptContext", (EMP_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EMP_Process( EMP self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );void TargetAcquired(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.PlaceVoid( "EMP", "TargetAcquired;EffectScriptContextEffectExecutionScriptContext", (EMP_TargetAcquired x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EMP_TargetAcquired( EMP self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );