class
EMPExplosion
- 0 properties
- 1 function
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EMPExplosion", "Process;EffectScriptContextEffectExecutionScriptContext", (EMPExplosion_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EMPExplosion_Process( EMPExplosion self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );