class
EffectExecutor_Device
- 1 property
- 1 function
- 3 derived classes
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
maxDelay | float | 0x0 | scripted |
Functions
void QueueEventOnDevice(WeakHandle<InteractiveDevice> device, ActionBool evt)RTTIre.Hooks.PlaceVoid( "EffectExecutor_Device", "QueueEventOnDevice;InteractiveDeviceActionBool", (EffectExecutor_Device_QueueEventOnDevice x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_Device_QueueEventOnDevice( EffectExecutor_Device self, WeakHandle<InteractiveDevice> device, ActionBool? evt );