EffectExecutor_Device class
EffectExecutor_Device
Inheritance
Base: game.EffectExecutor_Scripted
Derived
EffectExecutor_SetDeviceOFF, EffectExecutor_SetDeviceON, EffectExecutor_ToggleDevice
Properties
| Property | Type | |
|---|---|---|
maxDelay | float | scripted |
Functions
void QueueEventOnDevice(WeakHandle<InteractiveDevice> device, ActionBool evt)RTTI