class
EffectExecutor_ToggleDevice
- 0 properties
- 1 function
Extends EffectExecutor_Device game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EffectExecutor_ToggleDevice", "Process;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_ToggleDevice_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_ToggleDevice_Process( EffectExecutor_ToggleDevice self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );