class
EffectExecutor_SetDeviceON
- 0 properties
- 1 function
Extends EffectExecutor_Device game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
None.
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EffectExecutor_SetDeviceON", "Process;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_SetDeviceON_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_SetDeviceON_Process( EffectExecutor_SetDeviceON self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );