class
EffectExecutor_GivePlayerReward
- 2 properties
- 1 function
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
reward | TDBID | 0x0 | scripted |
amount | int | 0x8 | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EffectExecutor_GivePlayerReward", "Process;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_GivePlayerReward_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_GivePlayerReward_Process( EffectExecutor_GivePlayerReward self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );