EffectExecutor_GrenadeTargetTracker class
EffectExecutor_GrenadeTargetTracker
Inheritance
Base: game.EffectExecutor_Scripted
Derived
None.
Properties
| Property | Type | |
|---|---|---|
potentialTargetSlots | CName[] | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIvoid TargetAcquired(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIvoid TargetLost(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIfloat GetAngleBetweenSourceUpAndTarget(Vector4 sourcePosition, Vector4 targetPosition)RTTIbool IsPointReachable(game.EffectScriptContext ctx, Vector4 startPoint, Vector4 endPoint)RTTI