class
EffectExecutor_SendActionSignal
- 2 properties
- 1 function
Extends game.EffectExecutor_Scripted game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
signalName | CName | 0x0 | scripted |
signalDuration | float | 0x8 | scripted |
Functions
bool Process(game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx)RTTIre.Hooks.Place( "EffectExecutor_SendActionSignal", "Process;EffectScriptContextEffectExecutionScriptContext", (EffectExecutor_SendActionSignal_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_SendActionSignal_Process( EffectExecutor_SendActionSignal self, game.EffectScriptContext ctx, game.EffectExecutionScriptContext applierCtx );