class
EntityNoticedPlayerPrereq
- 2 properties
- 6 functions
Extends game.IScriptablePrereq game.IPrereq IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
isPlayerNoticed | bool | 0x0 | scripted |
valueToListen | uint | 0x4 | scripted |
Functions
bool Evaluate(game.Object owner, uint value)RTTIre.Hooks.Place( "EntityNoticedPlayerPrereq", "Evaluate;GameObjectUint32", (EntityNoticedPlayerPrereq_Evaluate x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EntityNoticedPlayerPrereq_Evaluate( EntityNoticedPlayerPrereq self, game.Object? owner, uint value );void Initialize(TDBID recordID)overrideRTTIre.Hooks.PlaceVoid( "EntityNoticedPlayerPrereq", "Initialize;TweakDBID", (EntityNoticedPlayerPrereq_Initialize x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityNoticedPlayerPrereq_Initialize( EntityNoticedPlayerPrereq self, TDBID recordID );bool OnRegister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "EntityNoticedPlayerPrereq", "OnRegister;PrereqStateGameInstanceIScriptable", (EntityNoticedPlayerPrereq_OnRegister x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EntityNoticedPlayerPrereq_OnRegister( EntityNoticedPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnUnregister(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "EntityNoticedPlayerPrereq", "OnUnregister;PrereqStateGameInstanceIScriptable", (EntityNoticedPlayerPrereq_OnUnregister x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityNoticedPlayerPrereq_OnUnregister( EntityNoticedPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );void OnApplied(game.PrereqState state, ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.PlaceVoid( "EntityNoticedPlayerPrereq", "OnApplied;PrereqStateGameInstanceIScriptable", (EntityNoticedPlayerPrereq_OnApplied x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EntityNoticedPlayerPrereq_OnApplied( EntityNoticedPlayerPrereq self, game.PrereqState? state, ScriptGameInstance game, IScriptable? context );bool IsFulfilled(ScriptGameInstance game, IScriptable context)overrideRTTIre.Hooks.Place( "EntityNoticedPlayerPrereq", "IsFulfilled", (EntityNoticedPlayerPrereq_IsFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EntityNoticedPlayerPrereq_IsFulfilled( EntityNoticedPlayerPrereq self, ScriptGameInstance game, IScriptable? context );