class
EquipAction
- 0 properties
- 2 functions
Extends BaseItemAction BaseScriptableAction game.device.Action red.Event IScriptable ISerializable
Properties
None.
Functions
void CompleteAction(ScriptGameInstance gameInstance)overrideRTTIre.Hooks.PlaceVoid( "EquipAction", "CompleteAction;GameInstance", (EquipAction_CompleteAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EquipAction_CompleteAction( EquipAction self, ScriptGameInstance gameInstance );bool IsVisible(game.GetActionsContext context, WeakHandle<game.ObjectActionsCallbackController>? objectActionsCallbackController)overrideRTTIre.Hooks.Place( "EquipAction", "IsVisible;script_ref<GetActionsContext>gameObjectActionsCallbackController", (EquipAction_IsVisible x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EquipAction_IsVisible( EquipAction self, game.GetActionsContext context, WeakHandle<game.ObjectActionsCallbackController>? objectActionsCallbackController );