class
FilterNPCDodgeOpportunity
- 2 properties
- 1 function
Extends game.EffectObjectGroupFilter_Scripted game.EffectObjectGroupFilter game.EffectObjectFilter game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
applyToTechWeapons | bool | 0x0 | scripted |
doDodgingTargetsGetFilteredOut | bool | 0x1 | scripted |
Functions
bool Process(game.EffectScriptContext ctx, out game.EffectGroupFilterScriptContext filterCtx)RTTIre.Hooks.Place( "FilterNPCDodgeOpportunity", "Process;EffectScriptContextEffectGroupFilterScriptContext", (FilterNPCDodgeOpportunity_Process x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct FilterNPCDodgeOpportunity_Process( FilterNPCDodgeOpportunity self, game.EffectScriptContext ctx, game.EffectGroupFilterScriptContext filterCtx );